Sushi Media
 

Syncio - User Experience (UX) campaign

A two week Agile sprint with the aim of reducing friction and churning during the onboarding process.

Background

Syncio is a start up in Melbourne that launched in 2017.

They developed a Shopify app that allows online stores to create networks with other online stores, and sync inventories in real time. There are currently over 1700 merchants using Syncio, and collectively approximately $25m of gross merchandise value is synced per month.

Timescales

A two-week Agile sprint.

The problem space

After an initial meeting with the client, it was evident that they believed that some users were having difficulty during onboarding.

In collaboration with students at Academy Xi in Melbourne, we decided that our initial step would be to do some research - asking actual users what they thought of the onboarding process and fiding out whether they had any specific frustrations when setting up the app on their store.

How might we reduce friction during the onboarding process?

Primary research

We used two methods for our research:

  • Cold calling online stores who have the app installed and discussing over the phone.
  • Actually visiting stores and discussing the app with them.

Cold calling was hit and miss. We found that of those stores willing to talk to us, only a few actually set the application up themselves. Many outsourced this task to developers who had experience with the Syncio app or similar software.

We found that while the owners of the stores had more patience with the onboarding process and persisting with the application, most storefront staff are not as tech-savvy and don't have the patience or experience to work out problems. This reflected in the large number of 'simple' support tickets that Syncio typically have to respond to.

No one was reading the user guide (PDF) and the general opinion was that it is far to long and difficult to read.

Key insights

  • Users are mostly visual learners (e.g. learns by videos, images, diagrams of real-life examples).
  • Users are intimidated by “jargon” i.e. system-oriented terms.
  • People are inherently lazy! (and will refuse to learn if deemed irrelevant in other contexts other than work!)
  • Multi-stores tend to hire developers to install and set up the application rather than do it themselves.
  • Great feedback (of system status) boosts confidence in an app (to be functioning properly)
12 One-on-one interviews
31 Survey responses
6 Usability tests

Synthesis

Breaking down the research data.

Affinity Mapping

We gathered the insights from all research results to find generate clusters and identify themes. Our main themes were the issues of:

  • Video and imagery to guide users.
  • Making the onboarding process more intuitive.
  • Credibility (a key issue for developers).
  • The access of data.

User Personas

Two different personas emerged from our research:

Persona

Ash

Ash is a design assistant working at a storefront. She isn't particularly diligent and becomes quickly frustrated by apps that have a moderate to steep learning curve. She wouldn't read through the PDF manual that is central to the current on-boarding process.

She needs visual aids to help her, as she has low patience with desktop research when she doesn't know how to do something or an app doesn't appear to be working.

Persona

Bonnie

Bonnie is a Multi-store owner and is responsible for the stock and management of the store front.

She is also a visual person and is more motivated to research when things aren't working. She hires a developer to install and set up the application.

Customer Journey Map

From our research we mapped out the journeys that both Bonnie and Ash went through, when onboarding. These artefacts detailed the painpoints and emotions that our personas go through.

We were then able to ideate on how we might be able to solve these frustrations.

Wireframing & Prototyping

Starting with the app download screen, the user needs to decide if they are a multi-store or a store-front. We removed jargon and added progress bars to give the user visual assistance. We also removed the PDF and replaced with video content.

After going out and user testing the low fidelity prototypes we fleshed out some more defined prototype using a style guide and branding to present to the client.

Resources

Future considerations

The results

Since implementing our recommendations the client has seen a significant reduction in support requests and churn, an increase in users!

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